General Sporting Events Rules (2)

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Boxing

When the bell sounds for the first round, the bout (fight) will be considered official, regardless of the scheduled length or title. 

The official stopping of a round before the sounding of the bell does not constitute a full round.  A full round is only considered for wagering purposes when the bell sounds signifying the end of said round. 

Special Boxing Rule: Fights must be run within two months of the specified date for your bet to have action.

Special MMA Rule: Fights must be run within 15 days of the specified date for your bet to have action.

Boxing moneylines: in the event of a draw, monies on the fight itself will be refunded.

Boxing Proposition Bets: For any proposition bets the following apply:

  • The rules stated on the card at the time of placing the wager will govern.
  • When the bell sounds for the first round, the bout will be considered official.

When wagering on ‘Pick the Round’ propositions, in which you must pick the round in which the bout is won, the following will apply:

  • If the fight ends in a points verdict or a draw, the bettor loses.
  • If either fighter fails to answer the bell for a round, the fight is adjudged to have finished in the previous round.

However, this does not apply to specific fight props which must come-out as stated, such as a draw, either fighter by knockout or decision, or a specific round knockout etc.

An Over/Under (total): listed on a fight represents the total number of completed rounds. The halfway point of a round is at exactly one minute and thirty seconds into a three minute round. Thus, 9½ rounds would be one minute and thirty seconds of the 10th round. The halfway point of a two minute round is at the one minute mark. The halfway point of a five minute round is at the two minutes and thirty seconds mark.

 

 

Golf

 

 

All odds are posted Monday afternoon. Updated Golf Match-ups are posted each Thursday, Friday and Saturday night. European Odds are posted Monday evening.

For tournament match-up betting, both players listed in the match-up must tee-off for your bet to be deemed 'Action'. The player with the most completed holes wins. If the players complete the same number of holes, then the player with the lowest score wins. If the players are still tied then the wager will be no-actioned and all monies will be refunded. If the players are still tied then the wager shall be deemed 'no-action' and all monies will be refunded. If both golfers in a match-up are in a playoff then:

  1. The winner of play-off wins the match-up.
  2. All other playoff participants tie each other

Should a tournament be shortened, or otherwise affected, due to weather conditions the official result will be used when settling, regardless of the number or rounds played. However, should there be no further play after a bet is struck that bet will be void.

Single day match-ups are wagers on the particular day’s 18-holes. Single Day match-ups do not include holes played as part of a completion from the previous day’s round or playoff holes considered part of the overall tournament score. Should a day’s round be shortened, or otherwise affected, due to weather conditions and the round is continued the next day, the full 18 holes shall be considered in determining the outcome of the bet even if they are played over two days.  Both golfers must tee off for action.  If both players end the 18 holes in a tie, the money line wagers shall be refunded and stroke line wagers will be deemed ‘action’.

For single round-single player propositions, all 18 holes must be completed.

For single round betting on match play tournaments, the players/team must tee off for action.  18 holes do not necessarily need to be played.

Golf Odds to Win: All bets are 'action' unless otherwise stated.

Stroke Line Betting:  In golf the lower score wins.  If you bet (-1/2) stroke, your golfer must shoot 1 or more shots lower than the opponent.  If you bet (+1/2) your golfer must shoot the same score or a lower score than the opponent.  Example: should you bet Singh (-1/2) vs. Mickelson and Singh shoots 69, Mickelson 70, then Singh (-1/2) is the winner. If Singh shoots 69 and Mickelson shoots 69, then Mickelson (+1/2) is the winner.

Rules for Finishing Top 3, 5, 10, 20, etc:  In the case of a tie or multiple players finishing in the top 3, 5, 10, 20, etc positions, wagers will be paid using our Dead Heat Rule.

Golf Live Betting: If scheduled TV coverage of golf is delayed due to weather conditions then all live betting for that round will be suspended.

Match-play Match-ups:  If a match does not start (eg. player is injured or disqualified before the start of a match) then all bets on that match will be void.

Bets on markets that can be settled by using the official tournament and match results (including final match correct score and individual match betting) will be settled using those results.  This includes where a match finishes early either by agreement of the players or through injury.

All other markets, where a match finishes before completion of 18 holes (eg. by agreement), such as match score, will be settled as if the remaining uncompleted holes are ties.  For example, a player 2 up at the 13th hole when the match finishes will be deemed to have won 2 and 1 (as if at the 17th hole, two holes ahead, one hole left to play).  Uncompleted single-hole bets will be void.

Margin of Victory

Margin of victory is the number of shots the leader holds over the field after 72 holes. If a tournament goes to a playoff, the margin of victory will be declared '0' and bets on the under will be graded as winners.

 

Las Vegas Rules apply for any rules not mentioned here.

 

 

General Soccer Rules

 

Disclaimer: We settle soccer wagers using decimal (European) odds. If you have chosen to view odds in American or fractional format, you may notice a slight variation from the payout you expect. This is because our decimal odds are rounded to two decimal places.

Unless explicitly specified, all soccer bets will be graded on outcomes in ‘Regular Time’ which includes 90 minutes of play plus any time added by the referee in respect of injuries and other stoppages.  Extra Time, Golden Goals and Penalty Shoot-Outs do not count.

In major knock-out tournaments, for example the latter stages of the World Cup, where a winner is required in order to progress to the next leg, bets are still settled on 90 minutes of play.  Extra Time, Golden Goals and Penalty Shoot-Outs do not count.  A separate bet on Extra Time may be offered if Extra Time is played.

Bets on Under 17s Soccer matches will be settled on 80 minutes of play plus any time added by the referee in respect of injuries and other stoppages.

Match details, such as dates and kick-off times, displayed on the website are for guidance only and may be amended or taken off the board at any time. Soccer events officially postponed by more than 24 hours and or rescheduled, will constitute ‘no-action’ and all money will be credited accordingly. The exceptions to this rule are official international and club tournament games (eg. World Cup or Champions League) where a match must be played regardless, in which case all bets will be actioned on the rearranged game.

If a match is abandoned and/or suspended for any reason before 90 mins have been completed, all bets shall be void unless the relevant league or association allows the result to stand. Bets placed on outcomes already decided (e.g. 1st half result or First Goal Scorer) will still stand.

If a match is abandoned and/or suspended all bets shall be void unless the relevant wagering option has already been decided. For example, a bet on the ‘First Goal Scorer' will stand if a goal has already been scored.

Where a venue is changed, bets will stand unless the game is to be played at the original away team's ground in which case all bets will be voided.

Pregame Soccer Lines

 

Regular Game Lines & Totals: When wagering on the outcome of a soccer game you have three options to choose from:

  • Team A to win
  • Team B to win
  • The game to end in a draw/tie

You can also wager on either Over or Under of the total number of goals scored in the game.

Wagers on soccer matches will be graded on ‘Regular Time’ which includes 90 minutes of play plus any time added by the referee in respect of injuries and other stoppages.  In major knock-out tournaments, for example the latter stages of the World Cup, where a winner is required in order to progress to the next leg, wagers are still settled on 90 minutes of play.  Extra Time, Golden Goals and Penalty Shoot-Outs do not count.  A separate bet on Extra Time may be offered if Extra Time is played.

1st Half Game Lines & Total: You can wager on the game result or total goals at the half-time point of the game.  This includes any added time at the end of the 45 minutes.

2nd Half Game Line & Total: Wagers taken on '2nd Half Lines' will be settled on the 45 minutes of the second half plus any added injury or stoppage time.  Extra Time, Golden Goals and Penalty Shoot-Outs do not count.  Goals scored in the first half do not count toward the second half wager.

Correct Score: Wagers taken on 'Correct Score' must predict the match score at the end of regular time (90 minutes plus any time added by the referee in respect of injuries and other stoppages).

Half-Time/Full-Time: When wagering on 'Double Result' (half time - full time) you must predict the result at half time and at the end of regular time (90 minutes plus any time added by the referee in respect of injuries and other stoppages).

Exact Total Goals: Wager on the exact number of total goals in the game in regular time.

Margin of Victory: Wager on the margin of victory of goals in regular time for the winning team, or bet the tie.

Double Chance: The following options are available:

  • 1 or X - If the result is either a home win or draw then bets on this option are winners
  • X or 2 - If the result is either a draw or away win then bets on this option are winners
  • 1 or 2 - If the result is either a home win or an away win then bets on this option are winners

If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.

Man of the Match (MVP): Wagers will be settled based on the result announced by the organizing authority (eg. FIFA for World Cup matches).  In the event of the award being presented to more than one player then dead-heat rules will apply.

1st Team to Score: Wager on the team to score the first goal, or the no goal option in regular time.  Own goals count to the side credited with the goal.

Goalscorer Markets
Unless explicitly specified, all Goalscorer soccer wagers will be graded on outcomes in ‘Regular Time’   which includes 90 minutes of play plus any time added by the referee in respect of injuries and other stoppages.  Extra Time, Golden Goals and Penalty Shoot-Outs do not count

First Goalscorer:  Predict the player who will score the first goal in the match.

  • Bets on players not taking any part in the match will be no-actioned. 
  • Bets on player 'to score the first goal’ where the selection comes on after the first goal is scored will be no-actioned, unless the first goal is an own goal, in which case bets will be actioned.
  • In the event of a dispute over the award of a goal, for betting purposes, settlement will be based on the goalscorer listed by the official sources immediately after the match has finished.  Any subsequent amendments to official sources' records will not count.
  • Own goals do not count in pre-match first goalscorer betting.  In the event of an own goal, first goalscorer bets are not no-actioned but carry forward to the next goal.

Last Goalscorer: Predict the player who will score the last goal in the match. 

  • All players that take part will be considered 'runners' for last goalscorer purposes.  Every effort will be made to quote last goalscorer odds for all participants.  However, other players will always be quoted on request and will count as winners should they score the last goal.
  • Bets on last goalscorers that are substituted/sent off before the last goal is scored will be treated as losing selections.
  • In the event of a dispute over the award of a goal, for betting purposes the settlement will be based on the goalscorer listed by the official sources immediately after the match has finished.  Any subsequent amendments to official sources' records will not count.
  • Own goals do not count.  If the last goal is an own goal bets default to the previous goal.

To Score Anytime, To Score 2 or More, To Score A Hat-Trick:  Select a player to score at any time during the match.  Unless otherwise stated, extra time does not count.

  • Players must start the match for bets to be valid.  Stakes will be refunded on anytime goalscorers who do not start, whether or not they score.
  • Any selection taken from a match that is not completed will be treated as a non-participant.
  • Own goals do not count.

First Goalscorer and Correct Score (Scorecast): Predict the first goalscorer and the correct score in a double (parlay).  Bets will be settled at the combined odds displayed.

  • If a player comes on after a goal has been scored or does not take part in the game, a bet involving that player will be settled as a straight wager on the selected correct score at the appropriate odds.
  • For first goalscorer purposes, own goals do not count.  If the only goals in the match are own goals, bets will be settled as straight wagers on the selected correct score at the appropriate odds. 
  • If the match is abandoned after a goal has been scored, bets will be settled as straight wagers on the selected first goalscorer at the appropriate odds.

Score First And Win:  A Score First and Win bet requires you to select a player to score first and his team to win in a double (parlay). 

  • Bets will be settled at the combined odds displayed.
  • Unless otherwise stated, extra time does not count.
  • If the player does not start, the bet will be no-actioned. 
  • If the only goals in the match are own goals, bets will be settled as a straight wager on the team to win at the appropriate odds.
  • If the match is abandoned after a goal is scored, bets will be settled on the selected first goal-scorer at the appropriate odds.

Score Anytime and Win:  A Score Anytime and Win bet requires you to select a player to score anytime and his team to win in a double (parlay).  Bets will be settled at the combined odds displayed. Unless otherwise stated, extra time does not count.

  • If the player does not start the match or if a match is abandoned, bets are void.
  • If the only goals in the match are own goals, a Score Anytime and Win bet will be settled as a straight wager on the team to win at the appropriate odds.

Anytime Goalscorer Double (parlay):  Predict a pair of players who will each score a goal at any time in the match in a double (parlay).

  • If either or both players do not start the match the bet is void.
  • Extra time does not count.

Player vs Player Match Bets:  This bet requires you to select a player to score more goals than his opponent.

  • Extra time does not count.
  • The two selections do not necessarily have to play each other in a win/lose situation; the grading is determined by one selection's performance relative to the other.
  • Both players must start their match(es) for bets to stand.
  • Unless odds are quoted for a tie, in the event of a tie bets will be void.

Total Corners:  Wager on the total number of corners taken in regular time. Corners awarded but not taken do not count.  In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
In the event of a corner having to be re-taken (e.g.  for a foul in the box) then only one corner will be counted.

Total Cards:  Wager on the total number of Cards awarded in regular time. 

Yellow Card = 1 card
Red Card = 2 cards

  • A second yellow card given to a player will be ignored for settlement purposes as a second yellow results in an automatic red (maximum card count per player is 3).
  • Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play.  Any card shown after the full-time whistle has been blown will be disregarded.
  • Cards shown to non-players (e.g.  managers or substitutes who play no subsequent part in the game) do not count towards the total.
  • In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

Method of Victory: For knockout or cup tournament games, wagers may be offered on Method of Victory, with options on either team winning in Regular Time, Extra-Time or in a Penalty Shootout.

Goal Line Spread: Goal Line Spread bets are similar to traditional U.S.  point spread markets.

Wagering on the Goal Line Spread or the "line" involves wagering on one of two things:

  1. Whether a team will WIN BY MORE than the given amount of goals. 
  2. Whether a team will LOSE BY LESS than the given amount of goals.

The team perceived to have the best chance of winning a game is given a handicap of a certain number of goals for wagering purposes.  The favorite is always listed with a negative number of goals.  So a line of -0.5 means 0.5 goals are subtracted from the favorite’s final score.  If the favorite still has more goals than the underdog after these goals have been subtracted, then a bet on the favorite wins.

Draw No Bet:  Wagers on Draw No Bet markets must predict which team wins the match in regular time (90 minutes plus any time added by the referee in respect of injuries and other stoppages).  In the event of the match ending in a draw (tie), bets on this proposition will be 'no actioned'.

Both Teams To Score:  Wager on YES or NO options on whether both teams will score in regular time.  In the event of a match being abandoned after both teams have scored then ‘Yes’ bets will be settled as winners and ‘No’ bets as a loser.  Otherwise, if the match is postponed or abandoned without both teams scoring, all bets will be void.

Clean Sheet (Shutout): Wager on YES or NO options on whether a team will keep a clean sheet (shutout) in regular time. A clean sheet is a game in which one team prevents the opposing team from scoring.

Half with Most Goals:  Wagers taken on 'Half with Most Goals' must predict which half has most goals scored by either team in regular time.

Goals: Odd or Even:  When Wagering on 'Goals: Odds or Even' you must predict if the total score by both teams ends up as an odd or an even number.  A 0-0 score counts as an even number.  Bets will be settled on 90 minutes of play plus any time added by the referee in respect of injuries and other stoppages.  Extra Time, Golden Goals and Penalty Shoot-Outs do not count.

Kick Off Bet:  Wagers taken on 'Kick Off Bet' must predict which team will kick off the match.  Odds will be taken off the board 15 minutes before the match's starting time.

Live Soccer Betting Lines

Live Betting (In-running) lines are available on all high profile televised games.  There are often multiple markets available to wager on and all markets are graded on outcomes in regular time, unless stated otherwise.  Also note that odds are continually updated in real-time according to the live action, so please check your bet ticket before placing your bet.

Live Game Line & Total:  Wager on the game line and total live during the game.

Live 1st Half Game Line & Total:  Wager on the outcome of the game at half-time.  Odds are changing continually so please check your bet ticket before placing your bet.

Live Goal Line Spread:  Wager on the team to win taking into account the goal line spread, live during the whole game.  The goal line will most likely change after each goal.

Live Next Team to Score:  Wager on the team to score the next goal in the game, or whether there will be no further goals in regular time.

Live Total Corners:  Wager on the total number of corners taken in regular time.  Corners awarded but not taken do not count.  In the event of a corner having to be re-taken (e.g.  for a foul in the box) then only one corner will be counted.

Live Total Cards:  Wager of the total number of Cards awarded in regular time. 

Yellow Card = 1 card
Red Card = 2 cards

  • A second yellow card given to a player will be ignored for settlement purposes as a second yellow results in an automatic red (maximum card count per player is 3).
  • Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play.  Any card shown after the full-time whistle has been blown will be disregarded.
  • Cards shown to non-players (e.g. managers or substitutes who play no subsequent part in the game) do not count towards the total.

Live Draw No Bet:  Wagers on Draw No Bet markets must predict which team wins the match in regular time.  In the event of the match ending in a draw (tie), bets on this proposition will be 'no actioned'.

Live Correct Score:  Wagers taken on 'Correct Score' must predict the match score at the end of regular time.

Live Next Player to Score:  All bets will be actioned unless specifically stated otherwise.  Every effort will be made to quote odds for all possible participants.  However, players not originally quoted will count as winners should they score the next goal.  Own goals do not count.

10 Minute Events:  Predict the outcome of various events within a specified 10 minute period.  For example, if the market is listed as between 10:00 and 19:59 then events must happen within this period. (e.g. a corner awarded in this period but only taken after 20:00 will not count). 

  • Time periods 41-50 and 81-90 include any added time.
  • In case of abandonment any bets on uncompleted time periods will be made void unless settlement of bets is already determined.
  • Note that for the 10 minute free-kicks market a penalty does not count as a free-kick.
  • Corners, throw-ins, goal-kicks and free-kicks that have to be re-taken only count as 1.  Foul throw-ins do not count.

Note: Most major scores websites will only list the minute of an event, and note that for example the 10th minute actually represents 9:00 to 9:59.

Extra-Time Live:  The Extra Time consists of 30 minutes of play (two halves of 15 minutes each) plus any time added to this by the referee in respect of injuries and other stoppages.  Results achieved during regular time and/or penalty shoot-outs do not count.  Bets are settled on the official statistics for the extra-time period.  Any goals, corners or cards that were scored/taken/awarded during regulation time do not count.

Next Penalty:  Predict whether the next team penalty will be scored or missed.  If match does not go to penalty shoot-out or team does not take designated penalty all bets will be void.

Other soccer bets

Futures:  Future bets placed on 'Odds to Win' must predict the team winning the division, league or any other tournament and will be paid as soon as the said division, league or tournament has finished.

Soccer Grand Salami:  Bets taken on the 'Soccer Grand Salami' must predict the total (over/under) goals scored in a particular soccer league per round or league fixture (including games played on both weekdays and weekends as long as they comprise part of the same round).  If any scheduled game is canceled/postponed/rearranged all wagers on the Soccer Grand Salami will be canceled/no action.

Asian Handicap Betting:  When Wagering on Asian Handicap you are essentially betting on a point (or goal) spread.  Asian Handicap offers only two betting options rather than the three possible outcomes normally offered on a soccer game (namely home, away or draw).

  • A      +0.5    (1.95)
  • B       -0.5    (1.95)

In this example, if you bet on Team A they must win or draw the match for you to win your bet.  If you bet on Team B they must win by at least one goal for you to win your bet.
Betting on one of just two outcomes makes things simpler and it also allows you to get a better price when betting on the favorite.  Where offered, the Asian handicap will always include a half-ball, i.e.  the spread will be +/- 0.5, +/- 1.5 or higher.  All Asian Handicap bets are based on regular time (90 minutes plus any time added by the referee in respect of injuries and other stoppages).  Extra Time, Golden Goals and Penalty Shoot-Outs do not count. 

Fantasy Soccer Match-Ups:  In a 'Fantasy Soccer Match-Up' two teams compete virtually.  The winner of this match-up is the team that scores the most goals on the actual match day against a real opponent.  Only goals are counted, victory or loss is irrelevant.

For example: On a particular day Manchester United plays Manchester City and Chelsea plays Bolton.  You choose to bet on a Fantasy Match-Up, Manchester United vs.  Chelsea.  Manchester United win their match 1-0 against Manchester City, while Chelsea loses 2-4 to Bolton.  However, Chelsea would win the Fantasy Match-up with a 2 -1 score.

Parlays: Parlay wagering options are available on many soccer lines, including Game Lines, Totals, Goal Lines & Draw No Bet.  Select as few as 2 or as many as 15 selections and combine them in one wager.  All selections must win for your parlay to be successful.

What are the advantages?  The benefit of the parlay is that it gives a much higher payoff than if each bet were placed individually since it’s harder to win all selections.

Parlay conditions:

  • If there is a tie or no action, the parlay reverts to the next lowest number for pay-off.  For example: if you select 4 teams and one of those ties, it becomes a 3 team parlay.  A tie and win on a 2-team parlay pays out as a straight bet.
  • You cannot combine ‘connected’, ‘dependent’ or ‘correlated’ events in the same parlay.

Beach Soccer:  Beach Soccer is based on 36 minutes of play (3 periods of 12 minutes) followed by extra periods and penalty shots, if necessary, to decide who wins the match.  Bets are graded on normal regulation time (36 minutes plus any time added by the referee in respect of injuries and other stoppages).  Extra Time and Penalty Shoot-Outs do not count for wagering purposes.

Futsal:  All bets on Futsal matches are based on the score at the end of 40 minutes' play unless otherwise stated or if the relevant wagering option has already been decided.  Extra Time and Penalty Shootouts do not count.  If a match is abandoned and/or suspended before the completion of 40 minutes' play, all bets shall be void unless the relevant wagering option has already been decided.  All bets on matches that are postponed, rearranged or moved to a different venue shall be void.

 

 

Cricket

 

In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl-out or the toss of a coin then all bets will be void.

Where no price is quoted for the tie and the official competition rules do not determine a winner then Dead-Heat rules will apply.  In competitions where a bowl-out or super-over determines a winner then bets will be settled on the official result.

If a match is abandoned due to outside interference then bets will be void unless a winner is declared based on the official competition rules.  In the event of a change of opponent from the one advertised then all bets for that match are void.

If a match is cancelled then all bets will be void if it is not replayed within 36 hours of its advertised start time.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such.  If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.

Rugby

 

For Rugby Games, if any match is abandoned or postponed all bets will be void, except bets on the first try scorer if a try has been scored prior to abandonment. 
Where a venue is changed, bets will stand unless the game is to be played at the original away team’s ground in which case all bets will be void.

 

 

Tennis

 

For Tennis Match betting, at least two full sets must be completed for wagers to stand. If less than two sets are completed then all wagers will be considered no action. For example, if a player retires from a game when two sets have already been completed, all bets will stand, with the player progressing to the next round deemed as winner.

If a match is not completed in full then all Props, Futures and Live Betting wagers will be no actioned, except for individual set/game/point betting where the set/game/point has already been completed. For example, a bet on the "First Set Winner" will stand if the first set has already been fully completed before play was suspended.

In the event of any of the following circumstances, all bets will stand:

  • A change of playing surface
  • A change of venue
  • A change from indoor court to outdoor court or vice versa
  • The match is delayed or postponed due to inclement weather/bad light and is completed on a later date.

In these instances, any bets will be settled on the final outcome after the conclusion of play.

 

 

Motorsports

 

When placing a wager on ‘Odds to Win’ a race, wagers shall be deemed ‘no-action’ should the driver not start the race.

The official winner at the conclusion of the race will be the winner for betting purposes.

The start of any motor race is defined as the signal to start the warm-up lap.

In League Championship wagering, drivers must race in at least one race during the season to be deemed ‘Action’.

For a motor sports match-up or finishing position prop to be deemed ‘Action’ both drivers must start the race and complete the first lap. If both drivers fail to complete the race then the driver completing the most laps will be deemed the winner. If both drivers retire on the same lap then bets will be settled on the official race finishing order

The race must complete the scheduled number of laps and/or distance for specific proposition wagers (pertaining to number of laps and/or distance) to be deemed ‘Action’.  Match-ups, finishing position props and future wagers will still have action regardless.

 

Special Motorsport Rule: Races must be run within eight (8) days of the scheduled date for your bet to have action.

Rules for Finishing Top 3:  In the case of a tie or multiple players finishing in the top 3 position, wagers will be paid using our Dead Heat Rule.

Formula 1:  At least 15 drivers must start the race for action.

Official sites will be used as grading source for all wagers (NASCAR.com, F1.com, Indycar.com)